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	<title>Hobbes Art</title>
	<atom:link href="http://www.hobbesart.ca/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.hobbesart.ca</link>
	<description>Illustration, Comics, and Articles</description>
	<lastBuildDate>Sat, 12 May 2012 04:33:14 +0000</lastBuildDate>
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		<title>3d Sculpt Practice &#8211; Ripley from Alien</title>
		<link>http://www.hobbesart.ca/3d-sculpt-practice-ripley-from-alien/</link>
		<comments>http://www.hobbesart.ca/3d-sculpt-practice-ripley-from-alien/#comments</comments>
		<pubDate>Sat, 12 May 2012 04:30:16 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[Alien]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[luxrender]]></category>
		<category><![CDATA[Ripley]]></category>
		<category><![CDATA[sculptris]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=691</guid>
		<description><![CDATA[Sculpted using Sculptris, exported to Blender for some fixes and rendered with Luxrender. Used a hair particle system for the eyebrows. The head hair was a bit of a challenge to model with solid polygons so it isn't a very good likeness to the Ripley character from the movies.

<a title="Ripley from the Alien series. Rendered with Luxrender, modeled in Sculptris, and fixes in Blender." href="http://www.hobbesart.ca/wp-content/gallery/illustration/ripley-render-01.jpg" rel="lightbox[]"><img class="ngg-singlepic ngg-center" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_ripley-render-01.jpg" alt="ripley-render-01" /></a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/3d-sculpt-practice-ripley-from-alien/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3d Sculpt Practice &#8211; Cammy White</title>
		<link>http://www.hobbesart.ca/3d-sculpt-practice-cammy-white/</link>
		<comments>http://www.hobbesart.ca/3d-sculpt-practice-cammy-white/#comments</comments>
		<pubDate>Sat, 12 May 2012 04:22:43 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[blneder]]></category>
		<category><![CDATA[cammy white]]></category>
		<category><![CDATA[luxrender]]></category>
		<category><![CDATA[sculptris]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=688</guid>
		<description><![CDATA[Sculpted with Sculptris, brought into Blender for some small fixes and rendered with Luxrender.

<img class="ngg-singlepic ngg-center" src="http://www.hobbesart.ca/wp-content/gallery/illustration/cammy-render-01.jpg" alt="cammy-render-01" />]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/3d-sculpt-practice-cammy-white/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Valentines Day!</title>
		<link>http://www.hobbesart.ca/happy-valentines-day/</link>
		<comments>http://www.hobbesart.ca/happy-valentines-day/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 01:33:38 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=667</guid>
		<description><![CDATA[I made this just for you internet:]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/happy-valentines-day/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Plant Power Slide Animation</title>
		<link>http://www.hobbesart.ca/plant-power-slide-animation/</link>
		<comments>http://www.hobbesart.ca/plant-power-slide-animation/#comments</comments>
		<pubDate>Wed, 16 Nov 2011 22:23:54 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=663</guid>
		<description><![CDATA[An animation test for soft body physics on a plant in motion. Physics and animation in Blender, render in Luxrender.

Plant model originally by Tim Edwards (Timzero4) from Blendswap.

I updated the textures for Luxrender.

A little bit of leaf intersection noticeable if you pause, but self collision wasn't working very well with the manifold mesh.

No audio.

<iframe width="560" height="315" src="http://www.youtube.com/embed/s3pXD-QdHqY" frameborder="0" allowfullscreen></iframe>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/plant-power-slide-animation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hobbes Art Logo Explode with Blender and Luxrender</title>
		<link>http://www.hobbesart.ca/hobbes-art-logo-explode-with-blender-and-luxrender/</link>
		<comments>http://www.hobbesart.ca/hobbes-art-logo-explode-with-blender-and-luxrender/#comments</comments>
		<pubDate>Tue, 15 Nov 2011 16:08:50 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[luxrender]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[render]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=658</guid>
		<description><![CDATA[I've done a test render using Blender and Luxrender at 720p to test out the limitations of animation using Luxrender. That's why I've used multiple materials.

The clear poor performers are the rough glass and glass materials. Render settings were adjusted for high speed so I'm actually really pleased with how well most materials render at with only 2 minutes per frame. For future animations the time necessary for clearing up even the glass materials should be reasonable even at HD quality.

No sound, sorry. Also, apologies for fireflies and the "T" cracking a little too early. Physics were calculated with Blender's internal game engine bullet physics. Letter shards were created using the "Fracture" tools plugin.

I'm very pleased with and have learned a bundle from this test! And hooray for my first YouTube upload!

<iframe width="560" height="315" src="http://www.youtube.com/embed/N6dVvKW0DjI" frameborder="0" allowfullscreen></iframe>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/hobbes-art-logo-explode-with-blender-and-luxrender/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flying SU-37 Fighter Jet</title>
		<link>http://www.hobbesart.ca/flying-su-37-fighter-jet/</link>
		<comments>http://www.hobbesart.ca/flying-su-37-fighter-jet/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 04:32:26 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[37]]></category>
		<category><![CDATA[airplane]]></category>
		<category><![CDATA[fighter jet]]></category>
		<category><![CDATA[flanker]]></category>
		<category><![CDATA[jet]]></category>
		<category><![CDATA[plane]]></category>
		<category><![CDATA[su]]></category>
		<category><![CDATA[su-37]]></category>
		<category><![CDATA[su37]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=653</guid>
		<description><![CDATA[I've rendered out a little bit more of a dynamic image for my fighter jet that I modeled in Blender. This time in flight.

<a title="An SU-37 in flight render I did using Blender and Luxrender." href="http://www.hobbesart.ca/wp-content/gallery/illustration/su-37_pilot_render_02_web-02.jpg" rel="lightbox[]"><img class="ngg-singlepic ngg-none" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_su-37_pilot_render_02_web-02.jpg" alt="Flying SU-37 Fighter Jet" /></a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/flying-su-37-fighter-jet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Modern Fighter Jet</title>
		<link>http://www.hobbesart.ca/modern-fighter-jet/</link>
		<comments>http://www.hobbesart.ca/modern-fighter-jet/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 22:03:27 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[37]]></category>
		<category><![CDATA[airplane]]></category>
		<category><![CDATA[fighter jet]]></category>
		<category><![CDATA[flanker]]></category>
		<category><![CDATA[jet]]></category>
		<category><![CDATA[plane]]></category>
		<category><![CDATA[su]]></category>
		<category><![CDATA[su-37]]></category>
		<category><![CDATA[su37]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=650</guid>
		<description><![CDATA[This is a fighter jet I've modelled for a <a title="blendswap" href="http://www.blendswap.com" target="_blank">Blendswap </a>contest. It is inspired by the SU-37 flanker series jet made by Russian aircraft company Sukhoi.

The model is fully rigged and textured. Also comes with optional nose-art. Armature movement is automatic where appropriate (landing gear only requires rotating one bone, wheels and turbines spin automatically when moving forward etc.). Detailed instructions are included in the file.

For those interested you can download the .blend file <a title="Moder Fighter Jet" href="http://www.blendswap.com/3D-models/weapons/esh-2501-modern-fighter-jet/" target="_blank">HERE</a>  Simply download and open in <a title="Blender" href="http://www.blender.org/" target="_blank">Blender </a>(both the file and Blender are free for any use).

<a title="Fighter Jet modelled in Blender and rendered with LuxRender." href="http://www.hobbesart.ca/wp-content/gallery/illustration/esh-2501-fighter-jet-web.jpg" rel="lightbox[]"><img class="ngg-singlepic ngg-center" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_esh-2501-fighter-jet-web.jpg" alt="esh-2501-fighter-jet" /></a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/modern-fighter-jet/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Airplane Nose Art</title>
		<link>http://www.hobbesart.ca/airplane-nose-art/</link>
		<comments>http://www.hobbesart.ca/airplane-nose-art/#comments</comments>
		<pubDate>Fri, 23 Sep 2011 21:55:16 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=647</guid>
		<description><![CDATA[Nose Art for my airplane model I've created in Blender.

<a title="Nose Art I illustrated to use for the fighter jet I modelled in Blender." href="http://www.hobbesart.ca/wp-content/gallery/illustration/nose-art-02.jpg" rel="lightbox[]"><img class="ngg-singlepic ngg-center" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_nose-art-02.jpg" alt="Airplane Nose Art" /></a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/airplane-nose-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Character Illustration</title>
		<link>http://www.hobbesart.ca/character-illustration/</link>
		<comments>http://www.hobbesart.ca/character-illustration/#comments</comments>
		<pubDate>Tue, 30 Aug 2011 06:41:37 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=644</guid>
		<description><![CDATA[Character illustration of one of the protagonists from the animation I am working on. Just for the fun and the practice.

<a title="" href="http://www.hobbesart.ca/wp-content/gallery/illustration/day-05.jpg" rel="lightbox[]"><img class="ngg-singlepic ngg-none" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_day-05.jpg" alt="day-05" /></a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/character-illustration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Major Motoko Kusinagi, Ghost in the Shell</title>
		<link>http://www.hobbesart.ca/major-motoko-kusinagi-ghost-in-the-shell/</link>
		<comments>http://www.hobbesart.ca/major-motoko-kusinagi-ghost-in-the-shell/#comments</comments>
		<pubDate>Fri, 19 Aug 2011 18:26:54 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=634</guid>
		<description><![CDATA[A new picture of Motoko from Ghost in the Shell. The character design is kind of a mix between the original movie, and the newer TV series - Stand Alone Complex.

<a title="A new picture of Motoko from Ghost in the Shell. The character design is kind of a mix between the original movie, and the newer TV series - Stand Alone Complex." href="http://www.hobbesart.ca/wp-content/gallery/illustration/day-04.jpg" rel="lightbox[]"><img class="ngg-singlepic ngg-center" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_day-04.jpg" alt="Motoko Kusinagi" /></a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/major-motoko-kusinagi-ghost-in-the-shell/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Techno Flower Anime Watercolour Style Illustration</title>
		<link>http://www.hobbesart.ca/techno-flower-anime-watercolour-style-illustration/</link>
		<comments>http://www.hobbesart.ca/techno-flower-anime-watercolour-style-illustration/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 02:10:19 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=425</guid>
		<description><![CDATA[I got a decent sized picture frame for free from a cousin so I decided to make an artwork for it. It's a bit of a larger format and different aspect ratio than I'm used to but it was fun as a semi-quick one shot.

<a rel="lightbox[]" href='http://www.hobbesart.ca/wp-content/gallery/illustration/c-flowers.jpg' title='A one of illustration to use up a picture frame I had.'><img src='http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_c-flowers.jpg' alt='anime flower watercolour techno illustration' class='ngg-singlepic ngg-center' /></a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/techno-flower-anime-watercolour-style-illustration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>More Jedi, More Star Wars</title>
		<link>http://www.hobbesart.ca/more-jedi-more-star-wars/</link>
		<comments>http://www.hobbesart.ca/more-jedi-more-star-wars/#comments</comments>
		<pubDate>Sun, 27 Mar 2011 04:58:39 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=421</guid>
		<description><![CDATA[I wanted to do a better render for the Togruta Jedi that I'd created. Something that was a bit more flattering and dynamic with the model. I may even do more with this character. It's hard to get too much Star Wars :)

<a title="A Togruta Jedi Fan Art Original Character" rel="lightbox[]" href="http://www.hobbesart.ca/wp-content/gallery/illustration/jedi-09-web.jpg"><img class="ngg-singlepic ngg-center" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_jedi-09-web.jpg" alt="Togruta Jedi Jumping" /></a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/more-jedi-more-star-wars/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Session 2: Conceptualization</title>
		<link>http://www.hobbesart.ca/session-2-conceptualization/</link>
		<comments>http://www.hobbesart.ca/session-2-conceptualization/#comments</comments>
		<pubDate>Fri, 11 Mar 2011 19:26:23 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[CG Course]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=387</guid>
		<description><![CDATA[Conceptualization for Rendering and Animation In this session we are creating the basis for the entire project. Arguably the most important step since what we do now determines the entire course of the project. This is the area where we get all our ideas down so that they can fight it out for supremacy. All &#8230; </p><p><a class="more-link block-button" href="http://www.hobbesart.ca/session-2-conceptualization/">Continue reading &#187;</a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/session-2-conceptualization/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Minecraft Fan-Art</title>
		<link>http://www.hobbesart.ca/minecraft-fan-art/</link>
		<comments>http://www.hobbesart.ca/minecraft-fan-art/#comments</comments>
		<pubDate>Mon, 28 Feb 2011 21:55:01 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=263</guid>
		<description><![CDATA[I've been addicted to Minecraft for the last month or so. I thought I'd do some fan art of the iconic tools. I might expand this to include more tools at some point, but these ones were the tools that most easily translated to a 3D object. Since all the items in the games are 1 dimensional I thought it would look funny to model something like the bucket since it would require changing the design or having a "flat" bucket.

Those of you that have never played Minecraft I highly recommend checking it out at <a title="Minecraft" href="http://www.minecraft.net" target="_blank">www.minecraft.net</a> - it plays on all platforms Win, Mac, Linux. And it's so addicting, even my wife is playing it now.
<p style="text-align: center;"><a rel="lightbox[]" href="http://www.hobbesart.ca/wp-content/gallery/illustration/minecraft-01.jpg"><img class="ngg-singlepic ngg-center aligncenter" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_minecraft-01.jpg" alt="minecraft-01" width="500" height="659" /></a></p>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/minecraft-fan-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Super Mario is a Super Douchebag</title>
		<link>http://www.hobbesart.ca/super-mario-is-a-super-douchebag/</link>
		<comments>http://www.hobbesart.ca/super-mario-is-a-super-douchebag/#comments</comments>
		<pubDate>Mon, 24 Jan 2011 04:12:03 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=245</guid>
		<description><![CDATA[I&#8217;ve made a shocking discovery recently regarding Super Mario 3 for the NES. It all started after I watched this video from College Humor http://www.collegehumor.com/video:1937585 Now, any video gamer worth their salt has played Super Mario 3. I myself played it countless times as a kid. But unfortunately as a kid I would either lose &#8230; </p><p><a class="more-link block-button" href="http://www.hobbesart.ca/super-mario-is-a-super-douchebag/">Continue reading &#187;</a>]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/super-mario-is-a-super-douchebag/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Session 1: Workflow</title>
		<link>http://www.hobbesart.ca/cg-course-session-1-workflow/</link>
		<comments>http://www.hobbesart.ca/cg-course-session-1-workflow/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 07:23:40 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[CG Course]]></category>
		<category><![CDATA[cg]]></category>
		<category><![CDATA[pipeline]]></category>
		<category><![CDATA[pixar]]></category>
		<category><![CDATA[workflow]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=226</guid>
		<description><![CDATA[There are many large digital animation companies in existence today that all specialize in different markets, applications and end products. However, many share a similar vein in the way they go about CG production and the order of operations required to achieve great animation. For instance, companies might create animation for feature length films, video games, TV shows, or commercials. One shared and highly important aspect of all animation is that it tell a story. That it communicate something to the audience.]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/cg-course-session-1-workflow/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Illustrated Story!</title>
		<link>http://www.hobbesart.ca/new-illustrated-story/</link>
		<comments>http://www.hobbesart.ca/new-illustrated-story/#comments</comments>
		<pubDate>Sat, 15 Jan 2011 04:39:07 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Illustrated Stories]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=217</guid>
		<description><![CDATA[It&#8217;s called &#8220;The Rabbit Who Cheated Death&#8221;. Check it out at HERE.]]></description>
		<wfw:commentRss>http://www.hobbesart.ca/new-illustrated-story/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Socks Render</title>
		<link>http://www.hobbesart.ca/socks-render/</link>
		<comments>http://www.hobbesart.ca/socks-render/#comments</comments>
		<pubDate>Sat, 01 Jan 2011 04:28:13 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=277</guid>
		<description><![CDATA[Inspired by a cool pair of socks so I modelled a silly scene. Modelled in Blender 2.5 + and rendered with LuxRender 0.7 + and Blender for the laptop screenshot.
<p style="text-align: center;"><a title="Inspired by a cool pair of socks so I modelled a silly scene." rel="lightbox[]" href="http://www.hobbesart.ca/wp-content/gallery/illustration/socks-02.jpg"><img class="ngg-singlepic ngg-center" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_socks-02.jpg" alt="socks-02" /></a></p>]]></description>
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		<title>Quick Sculpt and (lux)Render</title>
		<link>http://www.hobbesart.ca/quick-sculpt-and-luxrender/</link>
		<comments>http://www.hobbesart.ca/quick-sculpt-and-luxrender/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 07:40:03 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=167</guid>
		<description><![CDATA[<p style="text-align: left;">Just did a quick sculpt in Blender and it turned out nice so I rendered it up in Luxrender. 19114 polygons, material is just a simple luxrender "glossy" material with a small absorption layer. Original image was rendered at 1100 x 1700 pixels. Samples per pixel was somewhere up in the 4000's after about 16 hours of render time. Bloom and a slight vignette were added later with Luxrender's internal effect layers. The plaque just has gibberish Lorem Ipsum text.</p>
<p style="text-align: left;">This turned out so nice that I might do more speed sculpts in the future - especially once I get my new Wacom tablet.</p>
<p style="text-align: center;"><a title="Just a quick sculpt that I thought looked good, so I rendered it out." rel="lightbox[]" href="http://www.hobbesart.ca/wp-content/gallery/illustration/marble-statue.jpg"><img class="ngg-singlepic ngg-center aligncenter" src="http://www.hobbesart.ca/wp-content/gallery/illustration/thumbs/thumbs_marble-statue.jpg" alt="marble-statue" width="500" height="773" /></a></p>]]></description>
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		<title>The Course Outline</title>
		<link>http://www.hobbesart.ca/my-self-taught-cg-course/</link>
		<comments>http://www.hobbesart.ca/my-self-taught-cg-course/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 06:52:04 +0000</pubDate>
		<dc:creator>Ever Hobbes</dc:creator>
				<category><![CDATA[CG Course]]></category>

		<guid isPermaLink="false">http://www.hobbesart.ca/?p=184</guid>
		<description><![CDATA[I personally designed this course for myself so that I would have a way to show my skills to people in a tangible way other than just a diploma on the wall. I am primarily self-taught in CG and 3D art. I went to post-secondary for Industrial Design, and if I were to do it again I would probably major in 3D animation, but as it stands I am in no rush to go back to being a starving student. I also just generally learn better and enjoy learning more when I teach myself than when I sit in a classroom.]]></description>
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