This was some fan art I did to fill some time. Initially sculpted with Sculptris, then brought in to Blender to be retopologized, textured, rigged, posed, and rendered. Originally I wasn’t planning on doing any retopo, and just, instead, sculpting it into a pose, but I ran into prohibitively slow responsiveness when trying to adjust the very heavy mesh in Blender. And I wasn’t terribly confident in using Sculptris to pose the model. So I ended up recreating the entire mesh with nicer edge flow and quads. Doing so takes time, but at least it does result in a cleaner looking model that has the potential for re-use or updating the pose/animating later should I revisit this.The render itself was done using the plain old Blender internal render engine. No cycles or luxrender. It just seemed easier than having to composite the hair in after the fact, since neither of those engines currently fully support Blender hair.
For anyone unfamiliar with the character, it is Ayanami Rei from the anime “Neon Genesis Evangelion”. It’s been around for a while, and is fairly iconic as far as anime is concerned. Personally I enjoyed it, and would recommend you watch it if you are at all interested in anime in general. Recently they’ve been releasing movies as part of the series, but I always get confused as to what the official continuity is when it comes to shows that flip back and forth between television and movies. Especially when sometimes, the movies are a re-telling of the TV show, or simply abbreviated versions that also sometimes add things. Either way, despite plot convolution, it’s still entertaining.
More pics if you click “Continue Reading”.