The Self Taught CG Course: Course Outline
*note* I’ll be updating this post with links to individual session workshops as I complete them.
Intro:
I personally designed this course for myself so that I would have a way to show my skills to people in a tangible way other than just a diploma on the wall. I am primarily self-taught in CG and 3D art. I went to post-secondary for Industrial Design, and if I were to do it again I would probably major in 3D animation, but as it stands I am in no rush to go back to being a starving student. I also just generally learn better and enjoy learning more when I teach myself than when I sit in a classroom.
Having dabbled since high-school, and seriously invested time in CG in the last few years I have come to hope, as many people may, that I might turn this love into a career. Therefore I’ve decided to create this course to both demonstrate the skills I’ve learned so far, and to learn the skills that I don’t know yet. All in one neat package with a clear set of goals to fill a cohesive and themed portfolio with.
I’m going to document my progress and share it here on my website. So for anyone with similar aspirations to mine, or who is thirsty for knowledge, or simply wants to follow my journey – welcome on board. Read the rest of this entry »